Set the work
Decide what gets done. Whatever you commit to costs people, time or supplies that could have gone elsewhere.
Offline House strategy / In development
Build your House. Shape the realm. Leave a name worth keeping.
Private Alpha
See how it plays01 / The short version
Put your people to work, then go and do something else. When you come back, some of it will have gone well and some of it won't — and it'll usually be clear why. There's nothing to collect and no chores waiting for you.
02 / The loop
Decide what gets done. Whatever you commit to costs people, time or supplies that could have gone elsewhere.
Turn a struggling Hearthhold into a seat of power, one skill and one building at a time.
Come back to see what your people managed, what ran short, and what they decided without you.
Close the Chronicle and start again with a very different House.
03 / Private Alpha
Skills, buildings and earned automation change what your House can take on. The further you get, the bigger the decisions — not the longer the to-do list.
04 / Your ambition
Go after the Crown if you fancy it. Or stay independent, corner the realm's trade, put someone else on the throne, or head into the hills after the Ash Wyrm.
The Chronicle keeps track of what your House became — not just who ended up wearing the Crown.
05 / Eight Houses
You play one of eight Houses. The other seven follow exactly the same rules you do — building, trading, falling on hard times and getting back up. Take too long and they may settle the Blackmoot without you.
A House's culture shapes its story. It never decides its morals, its personality or its right to rule.
06 / Named history
People
Rulers, heirs and notable people remember what happened and why. A shortage stops being a red number when you know who caused it, and who had to deal with it.
Progression
Skills and earned automation open up what your House can do, without turning every visit into a list of boxes to tick.
07 / Planned platforms
Blackmoot is planned for desktop and mobile. There's no release date yet.
SteamWindows PC
Coming soon Store page not yet liveiOSiPhone and iPad
Coming soon Store page not yet liveAndroidGoogle Play
Coming soon Store page not yet live08 / The promise
09 / Development
Blackmoot is in private Alpha. We're building and testing it a piece at a time, and we'd rather show you finished things than promises. There's no public build, store page or release date yet.
Contact the studio