Set the work
Every commitment costs people, time or supplies somewhere else.
Offline House strategy / In development
Build your House. Shape the realm. Leave a name worth keeping.
Private Alpha
See how it plays01 / The short version
Set people, time and supplies to work. Come back to what prospered, what failed and what needs your attention next. Useful progress, clear causes and no collect chores.
02 / The loop
Every commitment costs people, time or supplies somewhere else.
Develop connected skills and turn a vulnerable Hearthhold into a seat of power.
See the gains, shortages and decisions created while you were away.
Close the Chronicle, then build a materially different House.
03 / Private Alpha
Skills, buildings and earned automation change what your House can attempt. Progress should open better decisions, not create a longer list of taps.
04 / Your ambition
Seek the Crown if you want it. Remain independent. Master the realm's economy. Make a king. Hunt the Ash Wyrm.
The Chronicle remembers what your House became, not merely who wore the Crown.
05 / Eight Houses
You control one House. Seven rivals build, trade, struggle, recover and pursue ambitions under the same rules. They may settle the Blackmoot without you.
Culture shapes a House's history, never its morality, personality or right to rule.
06 / Named history
People
Rulers, heirs and notable people remember what happened and why. A shortage is not merely a red number when somebody caused it or chose what came next.
Progression
Interconnected skills and earned automation give your House new options without turning every return into a list of boxes to clear.
07 / Planned platforms
Blackmoot is planned for desktop and mobile. No release date has been announced.
SteamWindows PC
Coming soon Store page not yet liveiOSiPhone and iPad
Coming soon Store page not yet liveAndroidGoogle Play
Coming soon Store page not yet live08 / The promise
09 / Development
Blackmoot is currently in private Alpha. We are building and testing it one coherent part at a time. There is no public build, shop page or release date yet.
Contact the studio